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	<title>Chemical Games</title>
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	<link>http://www.chemical-games.com</link>
	<description>Tools 4 Games.</description>
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		<title>Alienmotion : new release (2012-10-19)</title>
		<link>http://www.chemical-games.com/?p=4157</link>
		<comments>http://www.chemical-games.com/?p=4157#comments</comments>
		<pubDate>Fri, 19 Oct 2012 18:19:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=4157</guid>
		<description><![CDATA[Improvements Issues Other]]></description>
			<content:encoded><![CDATA[<p class="teaser"><span>Release 2012-10-19 is available, it fixes some bugs, polish editor interface and rename some concepts. Alienmotion is now feature complete for this first version many ideas and improvement are on my task list but it is time to let this it live its life.</span></p>
<h4>Improvements</h4>
<div class="" style="margin:30px">
<h6>Editor</h6>
<ul>
<li>Gameplay Condition Editor polished</li>
<li>Gameplay Action Editor polished</li>
<li>Some concepts were renamed</li>
<ul>
<li>CAT Condition : Gameplay Condition</li>
<li>CAT Commands = Gameplay Action</li>
<li>Input Commands = Virtual Input Device</li>
</ul>
</ul>
</div>
<h4>Issues</h4>
<div class="" style="margin:30px">
<h6>Editor</h6>
<ul>
<li>Remove the first action makes the editor crash.</li>
<li>Input Command Gameplay Condition description is not updated when TBI is modified.</li>
</ul>
</div>
<h4>Other</h4>
<div class="" style="margin:30px">
<h6>Website</h6>
<ul>
<li>New Documentation <em>SimulationMode</em></li>
<li>New Tutorials</li>
<ul>
<li>Tutorial 1 : Create a new project.</li>
<li>Tutorial 2 : Create character actions state machine.</li>
<li>Tutorial 3 : Design animation tree.</li>
<li>Tutorial 4 : Simulate your character.</li>
</ul>
</ul>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Alienmotion : new release (Beta 2012-10-12)</title>
		<link>http://www.chemical-games.com/?p=3825</link>
		<comments>http://www.chemical-games.com/?p=3825#comments</comments>
		<pubDate>Fri, 12 Oct 2012 14:54:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3825</guid>
		<description><![CDATA[New Features Improvements Issues]]></description>
			<content:encoded><![CDATA[<p class="teaser"><span>Release 2012-10-12 is available, it introduces a new simulation mode, Ogre 1.8 driver and viewer, Chemical 2.2&#8230;</span></p>
<h4>New Features</h4>
<div class="" style="margin:30px">
<h6>Editor</h6>
<ul>
<li> Possibility to slow down playback time was added.</li>
<li> A panel summarizing the detail of root bone position calculation in step by step mode.</li>
<li> A system of virtual input device was added.</li>
<li> Control Automaton was removed.</li>
<li> New simulation mode with possibility to create a pseudo gameplay FSM.</li>
<li> Testable conditions for pseudo gameplay FSM.</li>
<ul>
<li> A Condition that is always true.</li>
<li> A Condition that check for CAT Command message.</li>
<li> A Condition that check for Input Command state or event.</li>
<li> A Condition that is true the first time it is evaluated then always false.</li>
<li> A Condition that checks for way event.</li>
<li> A Condition that checks for the state of a way.</li>
</ul>
<li> Executable commands for pseudo gameplay FSM.
<ul>
<li> A command to translate the character on 1 axis.</li>
<li> A command to rotate the character around 1 axis.</li>
<li> A command to move the character on the horizontal plane relatively to the camera.</li>
<li> A command to set an integer adjuster.</li>
<li> A command to set a float adjuster.</li>
<li> A command to snap a character on a reference plane.</li>
<li> A command to generate targeting messages.</li>
</ul>
</ul>
<h6>Editor &#038; Runtime</h6>
<ul>
<li> Driver and viewer Ogre 1.8.</li>
<li> More irp states were added (XY and YZ).</li>
</ul>
<h6>Chemical</h6>
<ul>
<li> An accessor to Chemical::Debug::IPrinterManager interface was added.</li>
<li> A log system was added.</li>
<li> A math function to clamp a value between 2 limits was added.</li>
</ul>
</div>
<h4>Improvements</h4>
<div class="" style="margin:30px">
<h6>Editor</h6>
<ul>
<li> Log window was refactored (merge with EventWatcher + performance improved).</li>
<li> Demo project gathered into one unique file.</li>
</ul>
<h6>Runtime</h6>
<ul>
<li> Upgrade projects to chemical 2.2.</li>
</ul>
<h6>Chemical</h6>
<ul>
<li> Unit tests refactored.</li>
<li> CHEMICAL_MAJOR replaced with CHEMICAL_VERSION_MAJOR (idem for MINOR and FIX).</li>
<li> CHEMICAL_COMPILER_ANY_VC flag was added to avoid recurrent heavy preprocessor test.</li>
</ul>
</div>
<h4>Issues</h4>
<div class="" style="margin:30px">
<h6>Editor &#038; Runtime</h6>
<ul>
<li> Possible crash of editor viewer if too much events occurs in one frame.</li>
<li> Bounding box cannot be deactivated once activated.</li>
<li> SynchTo has been broken in the previous version.</li>
</ul>
</div>
]]></content:encoded>
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		<item>
		<title>Alienmotion : new release (Beta 2012-07-26)</title>
		<link>http://www.chemical-games.com/?p=3801</link>
		<comments>http://www.chemical-games.com/?p=3801#comments</comments>
		<pubDate>Fri, 27 Jul 2012 16:07:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3801</guid>
		<description><![CDATA[New Features Improvement Issues Remark]]></description>
			<content:encoded><![CDATA[<p class="teaser"><span>A new release is available which introduce the random node and many minor improvement.</span></p>
<h4>New Features</h4>
<div class="" style="margin:30px">
<h6>Editor</h6>
<ul>
<li>Position are accumulated in simulation mode.</li>
</ul>
<h6>Editor|Runtime</h6>
<ul>
<li>Random Node added.</li>
</ul>
<h6>Chemical</h6>
<ul>
<li>Chemical passes to version 2.1.0</li>
<li>fmod wrapper added.</li>
<li>AsciiToInt and AsciiToReal deprecated and replaced by ParseAsInt and ParseAsReal.</li>
<li>A Random function that returns integer was added.</li>
</ul>
</div>
<h4>Improvement</h4>
<div class="" style="margin:30px">
<h6>Editor</h6>
<ul>
<li>Message box added to Batch enable/disable CADGraph node transition to prevent unwanted manipulation.</li>
<li>Runtime Event Watcher has options to activate/deactivate tracking of some kind of events.</li>
<li>Selector&#8217;s Random mode is now deprecated.</li>
</ul>
<h6>Runtime</h6>
<ul>
<li>Tests of the middlewares versions were added.</li>
</ul>
<h6>Chemical</h6>
<ul>
<li>The way CHEMICAL_DEBUG and CHEMICAL_RELEASE are defined has changed (see remarks).</li>
</ul>
</div>
<h4>Issues</h4>
<div class="" style="margin:30px">
<h6>Editor</h6>
<ul>
<li>Animation node border do not turn to red when the node is selected.</li>
</ul>
<h6>Runtime</h6>
<ul>
<li>Solver time counter in the runtime accumulated an error if the animation was played for a long time, the error leads to possible visual problem.</li>
<li>Animation are reset when Character Action FSM is restarted.</li>
</ul>
</div>
<h4>Remark</h4>
<div class="" style="margin:30px">
<p>Notice that chemical passed in version 2.1.0, take care to remove the following preprocessor definition from your project.</p>
<p>    CHEMICAL_DEBUG<br />
    CHEMICAL_RELEASE</p>
<p>Now these two definitions are made automatically and control the availalble options.<br />
You can control which chemical options are available in each of these two configurations in Chemical/ForwardDeclaration.h
</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Alienmotion : new release (Beta 2012-06-26)</title>
		<link>http://www.chemical-games.com/?p=3721</link>
		<comments>http://www.chemical-games.com/?p=3721#comments</comments>
		<pubDate>Tue, 26 Jun 2012 13:58:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3721</guid>
		<description><![CDATA[Issues Remarks]]></description>
			<content:encoded><![CDATA[<p class="teaser"><span>This release fix a major bug in the project file format.</span></p>
<h4>Issues</h4>
<div class="" style="margin:30px">
<h6>editor</h6>
<ul>
<li>A bug in the project file writer leads certain computers to produce the error &#8220;Input string was not in the correct format&#8221; when trying to reopen the project.</li>
</ul>
<h6> runtime </h6>
<ul>
<li>Sequence node with only one way connected tries to engage a transition before reactivating to the first way.</li>
</ul>
</div>
<h4>Remarks</h4>
<div class="" style="margin:30px">
To fix your project file follow this procedure :</p>
<ul>
<li>under the <DiagramNodes> replace all the parameters left=&#8221;double value&#8221; with left=&#8221;int value&#8221;</li>
<li>under the <DiagramNodes> replace all the parameters top=&#8221;double value&#8221; with top=&#8221;int value&#8221;</li>
</ul>
</div>
]]></content:encoded>
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		<title>Alienmotion : new release (Beta 2012-06-24)</title>
		<link>http://www.chemical-games.com/?p=3671</link>
		<comments>http://www.chemical-games.com/?p=3671#comments</comments>
		<pubDate>Sun, 24 Jun 2012 22:39:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3671</guid>
		<description><![CDATA[New Features Improvements Issues Remarks]]></description>
			<content:encoded><![CDATA[<h4>New Features</h4>
<div class="" style="margin:30px">
<h6> editor | runtime </h6>
<ul class="fancy_list">
<li class="arrow_list">Possibility to export single tree files, single tree file have extension .amt (for Alien Motion Tree)</li>
<li class="arrow_list">Possibility to disable transition in CADGraphNode. This feature has been added to better see what has been explicitly set and what has not and also to allow to CADGraphNode in blend out ways to not be affected by character actions.</li>
</ul>
<h6> editor </h6>
<ul class="fancy_list">
<li class="arrow_list">Step by Step mode is a real step by step mode. Each time Step Forward is called one and only one update occurs.</li>
</ul>
<h6> runtime </h6>
<ul class="fancy_list">
<li class="arrow_list">signalWayActivated and signalWayEnded have a new parameter WayId.</li>
<li class="arrow_list">&#8220;AlienMotion/ForwardDeclaration.h&#8221; offers some defines to activate/deactivate feature that were previously activated by CHEMICAL_DEBUG define.Give possibility to CRuntime::Update to update animation before Ogre update.</li>
<li class="arrow_list">New signal signalDisplacementReferenceReset. This signal is fired when a position breakage occurs between two animations in Inplace mode.</li>
</ul>
</div>
<h4>Improvements</h4>
<div class="" style="margin:30px">
<h6> editor | runtime </h6>
<ul class="fancy_list">
<li class="arrow_list">Export file do not use wide strings anymore, every string in .amt and.amtl file are encoded in utf8.</li>
<li class="arrow_list">Sequence nodes skip empty or dangling ways.</li>
</ul>
<h6> editor </h6>
<ul class="fancy_list">
<li class="arrow_list">Selector parameter name was changed from &#8220;Activated State&#8221; to &#8220;Activated Way&#8221;.</li>
<li class="arrow_list">EventWatcher track Selector transition event.</li>
</ul>
<h6> runtime </h6>
<ul class="fancy_list">
<li class="arrow_list">EndedEvent and ActivatedEvent logic send an empty event if its checkbox is checked with no event.</li>
<li class="arrow_list">Reset displacement reference when an animation is looping.</li>
<li class="arrow_list">Anonimous access to runtime adjusters and tree elements.</li>
</ul>
</div>
<h4>Issues</h4>
<div class="" style="margin:30px">
<h6> editor | runtime </h6>
<ul class="fancy_list">
<li class="arrow_list">Possible problem if an animation node is part of a sequence and is synched on a looping animation.</li>
</ul>
<h6> editor </h6>
<ul class="fancy_list">
<li class="arrow_list">Removing a way in CADGraph node does not modify the transitions that references this way.</li>
<li class="arrow_list">It was impossible to put assets in the same directory than project file.</li>
<li class="arrow_list">Control Automaton crash when trying to add a transition.</li>
<li class="arrow_list">Bounding boxes are incorrectly hidden when swapping between trees.</li>
</ul>
<h6> runtime </h6>
<ul class="fancy_list">
<li class="arrow_list">Problem in calculation of root bone position with irp in a specific case.</li>
<li class="arrow_list">Bounding box was sticked on the floor on inplace mode.</li>
</ul>
</div>
<h4>Remarks</h4>
<div class="" style="margin:30px">
<ul class="fancy_list">
<li class="arrow_list">.ame have been renamed .amtl (Alien Motion Tree Library)</li>
<li class="arrow_list">Project file format format has changed, you must add an attribute enabled=&#8221;true&#8221; to all <Dst> elements.</li>
<li class="arrow_list">A side effect of adding the possibility to disable a CADGraphNode transition is that you may have some transition disabled when you load a project saved by an older version of AM. if it is the case you must enable all transitions of all CADGraphNode manually.</li>
<li class="arrow_list">You should have compile error since LoadBlueprints do not exist anymore, use LoadAnimationTreeLibrary instead.</li>
<li class="arrow_list">You should have compile error since signalWayActivated and signalWayEnded have a new parameter.</li>
<li class="arrow_list">CRuntime::Update has one additonal parameter to update entity animation without waiting for ogre update.</li>
<li class="arrow_list">You will have export your project again to make it work with the latest runtime.</li>
</ul>
</div>
]]></content:encoded>
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		<title>Alienmotion : new release (Beta 2012-04-09)</title>
		<link>http://www.chemical-games.com/?p=3383</link>
		<comments>http://www.chemical-games.com/?p=3383#comments</comments>
		<pubDate>Mon, 09 Apr 2012 21:03:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3383</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<h6 class="fancy_header"><span class="silver">Release notes</span></h6>
<ul class="fancy_list">
<li class="circle_arrow">- 0000225: [New Feature] Add a GetRootOrientation function to the runtime.</li>
<li class="circle_arrow">- 0000209: [New Feature] Make a Sequence Node.</li>
<li class="circle_arrow">- 0000221: [New Feature] Add possibility to emit a named event when a way is engaged.</li>
<li class="circle_arrow">- 0000223: [New Feature] Add a window to watch event produced by the runtime.</li>
<li class="circle_arrow">- 0000227: [Improvement] Add new sample with sinbad.</li>
<li class="circle_arrow">- 0000226: [Improvement] Add keyboard shortcut to make actions in the editor.</li>
<li class="circle_arrow">- 0000224: [Improvement] Make the viewer to be &#8220;pausable&#8221; on F5 and &#8220;steppable&#8221; with F6.</li>
<li class="circle_arrow">- 0000217: [Improvement] Rename graph node to selector.</li>
<li class="circle_arrow">- 0000214: [Improvement] Change +/- symbols on adder buttons for up/down arrows.</li>
<li class="circle_arrow">- 0000222: [Issue] CAD Graph Node initial way is not loaded from project file.</li>
<li class="circle_arrow">- 0000220: [Issue] A slot is connected multiple time in the Ogre viewer each time an event is renamed.</li>
<li class="circle_arrow">- 0000219: [Issue] Stop End Flag checkbox do no reflect the real state of the option in GraphStateOptionDialog.</li>
<li class="circle_arrow">- 0000218: [Issue] Diagonal cells of character action dialog not do move with scrollbar.</li>
<li class="circle_arrow">- 0000213: [Issue] Visual state of active character action state is not correct after a reset.</li>
<li class="circle_arrow">- 0000212: [Issue] Save Project As do not change the project name and do not recalculate relative paths.</li>
<li class="circle_arrow">- 0000215: [Issue] Float Function&#8217;s possible adjuster list is not refreshed when an adjuster is renamed.</li>
<li class="circle_arrow">- 0000211: [Issue] The character action start state is not well sorted after a loading.</li>
</ul>
<h6 class="fancy_header"><span class="silver">New documentations</span></h6>
<ul class="fancy_list">
<li class="circle_arrow"><span class="fancy_link"><a href="http://www.chemical-games.com/?page_id=3425" class="fancy_link_a target_blank green_sprite green_text">Sequence Node</a><span class="fancy_link_arrow"></span></span></li>
</ul>
<h6 class="fancy_header"><span class="silver">Remarks</span></h6>
<ul class="fancy_list">
<li class="circle_arrow">signalEndFlagRaised has been renamed signalWayEnded.</li>
<li class="circle_arrow">A new signal is available : signalWayActivated. This signal can be emitted when a particular way of CADGraph, Sequence or Selector is activated.</li>
<li class="circle_arrow">Project File Format has changed a little, follow this procedure to upgrade your file :<br />
<br/><br />
1) replace in elements : Project &gt; Diagrams &gt; Diagram &gt; DiagramNodes &gt; GraphNode.</p>
<pre>
    &lt;GraphNode id="ID" left="XCOORD" top="YCOORD" default_transition_time="TTIME" mode="MODE" <span style="color:red">selected_pin="PIN_INDEX"</span>&gt;
</pre>
<p>with</p>
<pre>
    &lt;GraphNode id="ID" left="XCOORD" top="YCOORD" default_transition_time="TTIME" mode="MODE" <span style="color:red">initial_way="PIN_INDEX"</span>&gt;
</pre>
<p>2) replace in elements : Project &gt; Diagrams &gt; Diagram &gt; DiagramNodes &gt; GraphNode &gt; States :</p>
<pre>
    &lt;State index="ID" name="NAME" <span style="color:blue">end_event_name="END_EVENT_NAME"</span> <span style="color:red">evt_on_end_flag="false"</span> stop_end_flag="false"/&gt;
</pre>
<p>with</p>
<pre>
    &lt;State index="ID" name="NAME" <span style="color:red">ended_event="false"</span> <span style="color:orange">activated_event="false"</span> stop_end_flag="false"&gt;
        <span style="color:blue">&lt;EndedEvents&gt;
            &lt;Event name="END_EVENT_NAME" /&gt;
        &lt;/EndedEvents&gt;</span>
        <span style="color:orange">&lt;ActivatedEvents/&gt;</span>
    &lt;/State&gt;
</pre>
</li>
</ul>
]]></content:encoded>
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		<title>Alienmotion : new release (Beta 2012-03-20)</title>
		<link>http://www.chemical-games.com/?p=3338</link>
		<comments>http://www.chemical-games.com/?p=3338#comments</comments>
		<pubDate>Tue, 20 Mar 2012 18:24:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3338</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<h6 class="fancy_header"><span class="silver">Release notes</span></h6>
<ul class="fancy_list">
- 0000196: [New Feature] Implement Activation Group Driven Graph Node.<br />
- 0000206: [New Feature] Add a function that produce a delta displacement when a character is in InPlace mode.<br />
- 0000205: [New Feature] Add an option to Graph Node States to ignore stop end flag propagation upward.<br />
- 0000199: [New Feature] Add button Up/Down above control interface to move adjusters items.<br />
- 0000198: [New Feature] Add splash screens to distribution.<br />
- 0000208: [Improvement] rename Activation Groups in Character Actions.<br />
- 0000207: [Improvement] Remove tags in Graph Node State.<br />
- 0000204: [Issue] Graph node transition options &#8220;evt&#8221; is not saved for self transition.<br />
- 0000203: [Issue] Animation of linked skeletons are not visible in editor.<br />
- 0000202: [Issue] Editor crash during save if no activation group is defined in a diagram.
</ul>
<h6 class="fancy_header"><span class="silver">New documentations</span></h6>
<ul class="fancy_list">
<li class="circle_arrow"><span class="fancy_link"><a href="http://www.chemical-games.com/?page_id=3246" class="fancy_link_a target_blank green_sprite green_text">CAD Graph Node</a><span class="fancy_link_arrow"></span></span></li>
</ul>
<h6 class="fancy_header"><span class="silver">New Videos</span></h6>
<ul class="fancy_list">
<li class="circle_arrow">None.</li>
</ul>
<h6 class="fancy_header"><span class="silver">Remarks</span></h6>
<ul class="fancy_list">
<li class="circle_arrow">Tags in graph node states has been removed.</li>
<li class="circle_arrow">
		<strong>signalLoopFlagRaised </strong>has been renamed <strong>signalEndFlagRaised</strong>.<br />
		Signal parameters has also changed to not be dependent on a specific class.<br />
		The new parameter is a string that you can set on each child pin of GraphNode and CADGraphNode in reaction to a raised &#8216;end&#8217; flag.
	</li>
<li class="circle_arrow">
		In inplace mode the root bone delta position is automatically calculated by the runtime.<br />
		You can access this value with <strong>AlienMotion::CRuntime::GetDeltaDisplacement</strong>
	</li>
<li class="circle_arrow">Activation Groups have been renamed Character Actions.</li>
<li class="circle_arrow">Project File Format has changed a little, follow this procedure to upgrade your file :
<ul class="fancy_list">
<li class="circle_arrow">replace &lt;ActivationGroups&gt; elements with &lt;CharacterActions&gt;</li>
<li class="circle_arrow">replace &lt;ActivationGroups&gt;&lt;Groups&gt; elements with &lt;Actions&gt;</li>
<li class="circle_arrow">replace &lt;ActivationGroups&gt;&lt;Groups&gt;&lt;Group&gt; elements with &lt;Action&gt;</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Major Bug in version 2012-02-15</title>
		<link>http://www.chemical-games.com/?p=3214</link>
		<comments>http://www.chemical-games.com/?p=3214#comments</comments>
		<pubDate>Sat, 03 Mar 2012 18:33:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[alienmotion erratum]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3214</guid>
		<description><![CDATA[A major bug in version 2012-02-15 crash the editor when you try to save your project. To fix the problem replace your alienmotion.exe file with this one.]]></description>
			<content:encoded><![CDATA[<p>A major bug in version 2012-02-15 crash the editor when you try to save your project.<br />
To fix the problem replace your alienmotion.exe file with <a href='http://www.chemical-games.com/wp-content/uploads/2012/03/AlienMotion.exe'><strong>this one</strong></a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alienmotion : new release (Beta 2012-02-15)</title>
		<link>http://www.chemical-games.com/?p=3186</link>
		<comments>http://www.chemical-games.com/?p=3186#comments</comments>
		<pubDate>Wed, 15 Feb 2012 18:27:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3186</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<h6 class="fancy_header"><span class="silver">Release notes</span></h6>
<ul class="fancy_list">
- 0000195: [New Feature] Add Activation Group.<br />
- 0000191: [Improvement] Make Dialog closable with escape.
</ul>
<h6 class="fancy_header"><span class="silver">New documentations</span></h6>
<ul class="fancy_list">
<li class="circle_arrow"><span class="fancy_link"><a href="http://www.chemical-games.com/?page_id=3139" class="fancy_link_a target_blank green_sprite green_text">Activation Groups.</a><span class="fancy_link_arrow"></span></span></li>
</ul>
<h6 class="fancy_header"><span class="silver">New Videos</span></h6>
<ul class="fancy_list">
<li class="circle_arrow">None.</li>
</ul>
<h6 class="fancy_header"><span class="silver">Remarks</span></h6>
<ul class="fancy_list">Apply the following modifications to your projects file to avoid loading error :</p>
<ul class="fancy_list">
<li class="circle_arrow">Add this after each Project/Diagrams/Diagram/Adjusters element :
<pre class="fancy_code_box">
...
&lt;Adjusters/&gt;
<strong style="color:red">&lt;ActivationGroups&gt;
    &lt;Groups/&gt;
    &lt;Transitions /&gt;
&lt;/ActivationGroups&gt;
</strong>&lt;DiagramNodes&gt;
...
</pre>
</li>
</ul>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Alienmotion : new release (Beta 2012-01-31)</title>
		<link>http://www.chemical-games.com/?p=3100</link>
		<comments>http://www.chemical-games.com/?p=3100#comments</comments>
		<pubDate>Tue, 31 Jan 2012 14:45:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Alienmotion]]></category>
		<category><![CDATA[Alienmotion release]]></category>

		<guid isPermaLink="false">http://www.chemical-games.com/?p=3100</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<h6 class="fancy_header"><span class="silver">Release notes</span></h6>
<ul class="fancy_list">
<li class="circle_arrow">0000187: [New Feature] Write a documentation about Node Palette.</li>
<li class="circle_arrow">0000189: [New Feature] Add a camera setting panel.</li>
<li class="circle_arrow">0000186: [Improvement] Remove pages that are duplicates with the online documentation.</li>
<li class="circle_arrow">0000188: [Improvement] Change &#8220;Looped&#8221; checkbox for 2 radio buttons &#8220;looped&#8221;/&#8221;not looped&#8221;.</li>
<li class="circle_arrow">0000193: [Issue] Integer adjuster freshly created are not set when plugged.</li>
<li class="circle_arrow">0000190: [Issue] Crash with adjuster cycle buttons in demo project.</li>
</ul>
<h6 class="fancy_header"><span class="silver">New documentations</span></h6>
<ul class="fancy_list">
<li class="circle_arrow"><span class="fancy_link"><a href="http://www.chemical-games.com/?page_id=3048" class="fancy_link_a target_blank green_sprite green_text">Node palette.</a><span class="fancy_link_arrow"></span></span></li>
</ul>
<h6 class="fancy_header"><span class="silver">New Videos</span></h6>
<ul class="fancy_list">
<li class="circle_arrow">None.</li>
</ul>
<h6 class="fancy_header"><span class="silver">Remarks</span></h6>
<ul class="fancy_list">
<li class="circle_arrow">You can now tweak the viewer camera.</li>
<li class="circle_arrow">Free Version limitation has changed to 1 diagram, 45 nodes.</li>
<li class="circle_arrow">Refactoring in Runtime can cause compilation error.
<ul class="fancy_list">
<li class="circle_arrow">Runtime signals have been renamed, take a look at AlienMotion::CRuntime class to get new event names.</li>
<li class="circle_arrow">The function AlienMotion::CRuntime::PrintAnimationStates() has moved in AlienMotion::CRuntime::CDebugPrint.</li>
<li class="circle_arrow">The function AlienMotion::CRuntime::PrintAdjusterStates() has moved in AlienMotion::CRuntime::CDebugPrint.</li>
</ul>
</li>
</ul>
]]></content:encoded>
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</rss>
